Ausführliche und fundierte Spielregeln fuer Joker Samba, eine unterhaltsame Samba Canasta Variante für 2 - 6 Spieler, in der auch Joker-Canastas gemeldet. Das heißt neben den 52 Karten im Deck bleiben auch die drei Jocker mit dabei. Das wird gebraucht. Kartendeck mit Joker Zwei Spieler. Spielziel. Echter Canasta (ohne wilde Karten) Punkte. Echter Canasta nur aus wilden Karten. (Joker und 2en) .. Punkte. 4 rote 3en auf einer Seite.
Kartenspiele: CanastaJoker: 50 Punkte; rote Dreien: Punkte; schwarze Dreien: 5 Punkte. Das Kartenspiel. Spielvorbereitung. Vor Beginn einer Partie werden die. Das heißt neben den 52 Karten im Deck bleiben auch die drei Jocker mit dabei. Das wird gebraucht. Kartendeck mit Joker Zwei Spieler. Spielziel. Wilde Karten in Canasta sind die vier regulären Joker und alle Zweier-Karten. Die wilden Karten sollen das Ablegen einfacher machen, denn sie können in.
Joker Canasta 300 points VideoWhat is Canasta? How Do You Play?
Important: At the start of every round, the discard pile is frozen against all teams, or players. In order for a player to pick up a frozen discard pile during his or her turn, the player must have two matching natural cards in his or her hand not on the table.
The player must then combine his or her held, matching, cards with the top card of the discard pile, and put the newly created meld down on the table.
After the meld is played, the player adds the remaining discard pile to his or her hand, and the deck becomes unfrozen toward the player and his or her team, if applicable.
The player who picked up the discard pile may place additional melds down on the table during the remainder of his or her turn, if so desired.
The discard pile can be frozen against a team, or other players, during play. This happens if the opposing team, or player, uses a wild card as his or her discard.
The player who's turn immediately follows the freezing of the discard pile cannot pick up the discard pile. The discard pile can only be picked up after a natural card is discarded on top of the freezing card.
If the deck is intentionally frozen, the freezing discard must be placed on top of the discard pile, sideways. Hint: A player may want to freeze the deck if he or she desires to discard certain cards that the opposing team may have already melded.
Freezing the deck stops the opposing players from picking up a card that they have previously melded, because the opposing team, or players, will most likely not have two or more matching cards in his or her hand.
After playing the newly created meld, the player adds the rest of the discard pile to his or her hand, and may play additional melds while it remains his or her turn.
A player goes out , or gets rid of all of the cards in their hand, to end the current round. In order to go out, a player, or team, must have melded at least one canasta, or make one in the process of going out.
The discard pile is frozen against a side before that side has made its initial meld. The initial meld unfreezes it for both partners, provided that it is not frozen again as described below.
The discard pile is frozen when a red three is turned as an upcard or if a wild card or a black three is turned as an upcard or discarded.
The lowermost freezing card of the pile is turned sidewise to indicate the freeze. A frozen discard pile is unfrozen only by being taken.
When the discard pile is topped by a wild card or a black three, at least one natural card must be discarded on top of the pile before the pile may be taken.
Then, a player may take that card and the pile only with a natural pair of the same rank from their hand. Before touching the discard pile, the player should show the pair together with any additional cards if needed to meet the minimum count of an initial meld.
When the discard pile is not frozen against their side, a player may take it: a with a natural pair matching the top card as above; or b by melding the top card with one matching natural card and one wild card from his hand; or c by adding the top card to a meld they already have on the table.
Having taken and melded the top discard as described, the player takes the rest of the pile into their hand and may then meld some or all of the additional cards as they please.
The discard pile may never be taken when its top card is a wild card, a black three, or a red three.
A player may: 1 Examine the discard pile during their first turn before discarding. When it is their turn to play, a player is entitled to be informed of a the minimum count requirement or score at the beginning of the hand of either side; b the number of cards held by any player; and c the number of cards remaining in the stock.
If a player's hand is reduced to one card, they may announce this fact. A player goes out when they get rid of the last card in their hand by discarding or melding it, provided that their side has melded at least one canasta or they complete a canasta while going out.
Failing this requirement, a player must keep at least one card in their hand. When a player goes out, the hand ends and the results on both sides are scored.
A player with only one card left in their hand may not take the discard pile if there is only one card in it. If a player sees that they are able to go out, before or after drawing, the player may say "Partner, may I go out?
Before responding, the partner may obtain the information specified under "Information" see above. A player may not ask "Partner, may I go out?
However, they may go out without asking permission. A player goes out "concealed" when they meld their entire hand in one turn, including at least one canasta, without having made an earlier meld and without previously having added any card to melds that their partner has made.
If a partner has not made an initial meld, the player must meet the minimum count without the canasta bonus if they has taken the discard pile, but need not do so if they has drawn from the stock.
If a player draws the last card of the stock and it is a red three, they must reveal it. The player may not then meld or discard, and play ends. If the last card of the stock is not a red three, play continues as long as each player in turn takes the discard, and they must do so if it matches a meld on their side and the pack is not frozen.
The only exception is that a one-card hand may not take a one-card discard pile. A player does not have to take the discard to form a new meld.
The play ends when a player cannot take the discard or legally refuses to take it. Scoring a Deal A partnership's base score is determined by totaling all applicable items in the following schedule: For each natural canasta For each mixed canasta For each red three All four red threes count For going out For going out concealed extra A partnership's score for the hand is the values of all cards that were melded, minus the values of the cards left in both hands.
In other words, the final score of a side for a deal is the net of its base and point scores. It may be minus. The score should be recorded on a sheet of paper divided into two columns, one for each side.
Customarily, the columns are marked We and They. Each entry should show the scores of the previous deal, together with the accumulated totals which determine the initial meld requirement.
The side that first reaches a total of 5, wins a game. Melding is done by laying out cards in sets of 3 or more.
See below for card point values. If a red 3 happens to start in the initial discard pile during the deal, the player who picks that pile up gets to lay it in his meld, but an additional card is not awarded in this situation.
Black 3s are safe cards and, as a result, cannot be picked up as the top card of the discard pile ever. Black 3s can only be melded in sets of 4.
However, the one exception is when going out, they can be melded in a set of 3. Jokers and Deuces are considered wild cards.
A frozen pile cannot be picked up unless the player has at least 2 of the card being picked up in his hand.
Of course, this means he may NOT use cards already melded to account for the two cards in this pick-up. Ultimately, the player that reaches the target score typically points first is the winner.
In addition, the player with the most points at the end of the game is the winner if both go over points in the same round. Scoring comes in both bonus points and card points.
The rules for Canasta change slightly based on the number of players in the game. It can be played with 2, 3, or 4 players.
Note, the rules listed above were written specifically for 2 player Canasta. Ultimately, the rules for how to play Canasta are pretty similar for each variation, with just minor changes as noted below for 3 or 4 players.
Canasta can also be played with 3 players. Ausmachen kann ein Spieler nur dann, wenn er selbst alle Karten durch Anlegen oder eigene Canasta-Bildung aus der Hand geben kann und sein Partner schon einen Canasta offen gelegt hat.
Hat der Partner noch kein Canasta gelegt, so muss derjenige Partner der fertig machen will, die noch niedrigste Zahl auf der Hand behalten.
Der Partner muss vor dem Ausmachen aber auf jeden Fall um Erlaubnis gefragt werden. Verneint der Partner zu seinem eigenen Vorteil, so darf er das.
Beim Ausmachen dürfen sogar drei schwarze Dreien oder zwei schwarze Dreien mit einer wilden Karte gelegt werden. Wer das Spiel beendet gibt dem rechten Spieler die Karten und die nächste Runde beginnt.
Bei einer Gesamtwertung von Punkten ist das Spiel abgeschlossen. Soweit nicht abweichend beschrieben, sind die käuflich erwerbbaren Karten aus Karton festes Papier , der Rücken ist blau und rot, haben die Abmessungen von 59 x 91 mm und sind für Karten-Mischmaschinen geeignet.
Hinweis: Kunststoff-Karten aus Plastik sind zwar deutlich robuster, aber auch deutlich "glatter" und "rutschig" auch wenn die Karten eine "Struktur" aufweisen , was nicht nur für Kinder ein Problem darstellt.
Wir empfehlen daher, die "normalen" Karten zu erwerben, und wenn diese abgenutzt sind, ein neues Blatt zu kaufen da diese ja recht preisgünstig sind.
The 'rule of five' is a fairly recent development. This is the rule that a team that has put down its initial meld cannot use any more wild cards except in a meld that has at least five natural cards or in a meld consisting entirely of wild cards.
Probably many players still play by the older rule that after the initial meld wild cards can be used freely, the only restrictions being that.
Even with this older rule, it is still the case that the pile can only be taken if the player has in hand two natural cards matching its top card.
Some groups allow players to keep as many threes in their hand as they wish rather than putting them face up on the table and drawing replacements.
Threes in hand count 5 points each against the team when scoring. In this variant players might choose to keep threes to avoid the larger negative score for threes on the table if their team has not melded, or in certain circumstances use them to delay the end of the play by one or more turns by avoiding the need to draw replacement cards.
Some groups score threes remaining in the hand of a player at the end of the game as though they had been placed on the table, so for a team that has not melded they bring a penalty of points or more, rather than just 5.
There are various possible table rules dealing with the case when the last card of the deck is a three. Some players do allow a team to start a meld of the same rank as a canasta completed by the opponents.
In that case cards matching your own closed canasta are not dead and may not be safe to discard. Cards matching your opponent's closed canasta are however always safe discards.
Some play that when the discard pile is empty because you have just taken the pile , it is illegal to discard any 'safe' card - a card of the same rank as a completed canasta or of a rank where the opponents already have a 5- or 6-card meld - unless you have no legal alternative.
Some play that a team cannot go out if they have an incomplete canasta of sevens or pure aces. If your team starts a sevens meld or a pure ace meld you must complete the canasta before you can go out.
Formerly, the "bonus cards" for the players making the initial meld for each team were set aside during the deal. A packet of four cards and a packet of three cards known as talons or wings were placed face down on either side of the draw and discard piles.
The first player who made an initial meld took the four-card talon and when the opposing team made their initial meld the player took the three-card talon.
Probably some groups still play by this older rule. It is possible to for two players to play a version of Classic Canasta.
The modifications to the rules are as follows. All other rules are the same as in four-player Classic Canasta. The target score is points; when one or both players reach or exceed this, the player with the higher score wins.
In two-player canasta, a situation can be reached where there is only one card remaining in the stock. In this case, the player who draws it is considered to have made a complete draw and must complete that turn as though two cards had been drawn.
If a player draws a red three as one of the last two cards of the stock, no replacement card can be drawn, and it is treated as a one-card draw as above.
A player who draws a red three alone as the last card of the stock may neither meld nor discard, and the hand ends immediately. The same happens in the unusual case where a player draws two red threes as the last two cards of the stock.
Paul Edwards has invented Manzana Canasta , a version of Canasta for two players using a single deck 54 cards. When drawing from the stock you take the top two cards, but in all cases you discard only one card at the end of your turn.
In each hand, the first player who takes the discard pile plays alone, and the other two players form a temporary partnership against that player.
If a player goes out before anyone has taken the discard pile, the player who goes out is the lone player. If the play ends because the stock runs out, and no one has taken the discard pile by then, each player scores separately for that hand.
Each player keeps a separate cumulative score. The partners combine their melds, but not their red threes, and at the end of the hand the amount scored by the partnership for cards and canastas is added to both partners' cumulative scores, but each partner scores their own red threes.
The lone player's score for the hand is added to that player's cumulative score. Since each player has a different cumulative score, it sometimes happens that the two members of the partnership have different opening meld requirements.
In this case the partner who melds first must satisfy the initial meld requirement corresponding to their own personal score, and the other partner is then free to add to these melds and start new ones as usual.
Other rules are the same as in Classic Canasta. When one or more players reach or more points, the player with the highest score wins.
There are several ways for six people to play canasta. The versions given in most of the books follows the rules of Classic Canasta with the following modifications:.
There are numerous variations of Canasta, many of which are intermediate between the versions described above.
Other rules sometimes encountered are:. Randy Rasa's Rummy-Games. Hand and Foot is a variation in which each player is dealt two sets of cards: a "hand" and a "foot".
Pennies from Heaven is a variation related to Hand and Foot, in which to go out you need a natural canasta, a mixed canasta, a wild card canasta and a canasta of sevens.
Railroad Canasta is a similar variation. Albany Canasta , as described by Duane Bristow archive copy , is an unusual variation in which it is possible to take a part of the discard pile if you can meld the bottom card of those you take as in Rum.
Jonola , formerly known as Canasta Five, is a three pack canasta variation originating in New Zealand. Two cards are drawn from the stock, and the advantage of taking the discard pile is lessened by only allowing the top five cards to be taken.
Samba is a variation in which it is possible to meld cards in sequence in a suit as well as sets of equal cards. Ronald Magazzu's book Royal Canasta describes a three-pack variation of classic Canasta incorporating wild card melds "Bolivias" , sequence melds "Sambas" and melds of seven threes "Royal Canastas".
Jim Westergren has published a description of his own version of Classic Canasta for Two or Three Players , in which black Threes, which can as usual be melded when going out, have a value of 50 rather than 5.
Free Canasis. Game Colony offers two-player Canasta games and multi-player tournaments, which can be played free or for cash prizes. Special K Software has developed software to play the card game of Canasta.
This software is available at www. A shareware two-player Canasta program which plays both the Classic and the Modern American game is available from Meggiesoft Games.
Gaming Safari offers a free online 2-player or 4-player Canasta game against a human or computer opponent. Hans Hochreiter has written a Canasta Score Keeper app for iPhone or iPad which can be used to calculate scores and save records of past games.
The canasta pages of Randy Rasa's Rummy-Games. Rules of classic Canasta are available on the Card Games Heaven web site.
Antonin Jaun's German language site canasta.Ein Spieler, der nur eine Karte auf der Hand hat, darf das Paket nicht kaufen, Auto Ausparken Spiel dieses nur eine Karte enthält. Auch die Wertungen für das Überschreiten in der Gesamtwertung Boylecasino berücksichtig werden. Hauptseite Themenportale Zufälliger Artikel. Canasta. You can play canasta with computers or online with other people Game's features: Advanced computers - 4-players and 2-players - Most popular rules variations - Ratings and leaderboard - Detailed statistics Time to play canasta! Contact support. Canasta Canasta, the card game, is a variant of Rummy. It was invented in Uruguay in and first spread to South America before becoming popular in the United States in the s. The word Canasta means “basket” in Spanish. Every Canasta is worth if it has no wild cards, or if it is a mixed Canasta, with wild cards. A Canasta of wild cards is worth 1, points. Every red 3 your team has is worth points. If you have both pairs of red 3s, you get a point bonus for points in all. Canasta is normally played with two standard 52 card packs plus four jokers (two from each pack), making cards in all. They have standard point values as follows: The cards A, K, Q, J, 10, 9, 8, 7, 6, 5, 4 are called natural cards. All of the deuces (twos) and jokers are wild cards. A meld comprising seven or more cards, including at least four natural cards (called a "base"), is a canasta. In addition to the point values of the cards, a canasta earns a bonus of for a natural or "pure" canasta (one that has no wild card), and for a mixed canasta (one that has one to three wild cards). Haha Spiele may be getting rid of all their bad cards to go out on you. It is legal to complete the required canasta and go out on the same turn. Beim Ausmachen dürfen sogar drei schwarze Dreien oder zwei schwarze Dreien mit einer wilden Karte gelegt werden. The dealer shuffles and the player to dealer's right cuts. The Shuffle and Cut The first hand is dealt by the player to the right of the person who drew the highest card. Add Comment Cancel reply. By Barry Rigal, Omar Sharif. To play cards to the table Joker Canasta this way is known as melding, and the sets of cards so played are melds. A blank sheet of paper does just fine. Canasta is played with two full decks of cards, including two Jokers from each deck totaling cards. Add up the points for the bonuses and melds and subtract the negative points from that score. If you have both pairs of red 3s, you get a point bonus for points Bwin Live all. A player may not ask "Partner, may I go out? Der Kartenstapel bildet Cagliari Tipps Posso, auch Bobby Riegel genannt.